Iratus: Lord of the Dead Image
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77

Generally favorable reviews - based on 10 Critic Reviews What's this?

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7.0

Mixed or average reviews- based on 17 Ratings

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  • Summary: Iratus: Lord of the Dead is a dark, challenging turn-based roguelike RPG through which you play as an evil necromancer escaping from your dungeon prison to once again embark on the domination of the world.

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Iratus: Lord of the Dead Is Darkest Dungeon With Bad Guys - PAX East 2019 Gameplay
Score distribution:
  1. Positive: 7 out of 10
  2. Negative: 0 out of 10
  1. Apr 24, 2020
    90
    Unfrozen's Iratus: Lord of the Dead is one of the greatest tactical rogue-likes one can enjoy right now; one that surpasses the titles it pays homage to in almost every way. The road to getting rid of anything that breaths with your necromancer is filled with a series of challenging battles, with an enormous amount of depth in the mechanics on offer, and with a heavy dose of resource management thrown in as well. The challenge will test your mettle, as mistakes are rarely accepted, and failure is part of the recipe. It suffers a bit from a lack of content, and a slight dose of repetitiveness, yet the gameplay is so much fun that you'll keep coming back to it no matter what - not to mention that the visuals are so beautiful that it makes staring at corpses and apparitions quite the enjoyable pastime.
  2. Apr 23, 2020
    88
    A fresh take on a familiar formula, with enough quality and new ideas to make for a great experience. Highly recommended for roguelike and Darkest Dungeon fans.
  3. May 18, 2020
    82
    While Darkest Dungeon has more layers of complexity, turn-based combat in Iratus is just as compelling. You have to pay attention to negative effects, preempt potential threats, exploit loopholes in the game’s sophisticated rulebook and build effective combos.
  4. Apr 27, 2020
    75
    Behind the browser game aesthetics and the somewhat forced humor there’s demanding tactical combat on par with Darkest Dungeon.
  5. May 3, 2020
    75
    Quotation forthcoming.
  6. May 6, 2020
    70
    Iratus: Lord Of The Dead is a fun, darkly amusing dungeon crawler for those looking to bring destruction to the world rather than salvation.
  7. May 20, 2020
    60
    Iratus could have been a worthy successor to Darkest Dungeon, but is cast down into the swamps of mediocrity by its monotonous, boring battles.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. Apr 27, 2020
    9
    I have to admit that my first impressions weren't great, but after 2-3 combats I was fully into it.

    Some mechanics could be clearer, and
    I have to admit that my first impressions weren't great, but after 2-3 combats I was fully into it.

    Some mechanics could be clearer, and the checkpoint system is not great (saves from floor to floor only, where its main reference Darkest Dungeon saves 'every second' so you can drop out and get back in not losing progress).
    But apart from the above, a super solid turn based game.
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  2. May 7, 2020
    9
    Всё что могу написать она шикарна во всём! В отличии от Darkest Dungeon не мучает гриндом!
  3. May 20, 2020
    8
    I haven't played Darkest Dungeon so I have no comparison like all the other reviews, but this was a fun, simple way to kill a dozen hours.I haven't played Darkest Dungeon so I have no comparison like all the other reviews, but this was a fun, simple way to kill a dozen hours.

    You put together a handful of troops (4 max from about ~15) and go into combat against another 4 guys. You're the titular Iratus but your undead troops do the fighting for you. Combat kind of reminded me of older wizardry rpgs, though thats a bad comparison.

    People who enjoy pain will probably enjoy the harder modes.
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  4. May 15, 2020
    7
    IRATUS: LORD OF THE DEAD is DARKEST DUNGEON from the opposite perspective, nothing more. Like with DARK SOULS, DARKEST DUNGEONS spawned a someIRATUS: LORD OF THE DEAD is DARKEST DUNGEON from the opposite perspective, nothing more. Like with DARK SOULS, DARKEST DUNGEONS spawned a some rip-offs, IRATUS: LORD OF THE DEAD being the latest. Instead of battling the minions of evi" you now play as an evil necromancer against the forces of good.
    The gameplay mechanic are nearly identical, as is the HUD. It's kind of a blatant rip-off, without reaching the artistical quality of the paragon - neither graphics / voice acting nor the atmosphere. Instead of building a town you build your little necropolis inside the dungeon. There's no barracks to recruit "heroes", you - being a necromancer - build them out of parts from felled enemies. At least here they got a little creative. You have quite a nice variety of undead creatures to build your army of four out of. Yes, just like in DARKEST DUNGEON you can only control a party of 4 "heroes" at a time. Combat works exactly the same way, except that your party now does the stress damage, not the other way around.
    IRATUS: LORD OF THE DEAD is not as hard as DARKEST DUNGEON, but it is far from easy. Unfortunately it is also far from being great. Only recommended for those who have played through DARKEST DUNGEON so many times they tired themselves out. Everybody else, wait for DARKEST DUNGEON 2. There is a new DLC coming soon for DARKEST DUNGEON 1... just saying!
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  5. May 16, 2020
    1
    Darkest Dungeon's ugly, inbred little brother. A game that tries to be slay the spire, DD and dungeon keeper yet fails miserably. This gameDarkest Dungeon's ugly, inbred little brother. A game that tries to be slay the spire, DD and dungeon keeper yet fails miserably. This game just doesn't work, is half broken and half finished. If the devs cared, the only way to explain its mediocrity is the devs where bad in the first place. The pace drags on, the battles are too long, the maps are too long, you have to invest a lot more time than in DD only to be randomly crushed once you walk in the 2nd level. Tutorial misses half of the mechanics and lets you figure it out by yourself. The game mechanics are grindy, unrewarding and repetitive (nowhere near the subtlety of DD). The UI is absolutely unintuitive, quickly annoying, incompetent and seems like it's not been tested at all (2 clicks to create a character, sure).
    You literally start the game with a character that is as useful as a doormat (dark knight, basically a 2ft tall chaos warrior in heavy armour that is weaker than your basic skeleton, IN EVERY WAY, go figure) and the only thing you can do with it is sacrify it the first chance you get and never use it again, EVER.
    All the characters have 6 skills but you'll only use 2 or 3 at best because the others are useless. The characters are so bad anyways you'll get murdered in the first 3 batlles, even dirt cheap enemies hurt you like hell. You start with peashooters, and have to play at least 30mns (and go through a ton of unintuitive UI micromanagement) to start having efficient warriors (which will get easily wiped out later on wether at lvl 10 or not). First game i ever played where the armies of the undead are bloody ****
    The buffs are indicated by a green square, but you have no idea what buff you are currently using because it's indicated NOWHERE. You might as well have 3 active buffs and you have no idea what's going on, as far as you know, you have A buff, period.
    I don't know how long the devs worked on this but so far, it feels undercooked, unbalanced, and just not well made. The ideas are there but the implementations...the devs might as well start again from 0 and understand what they are trying to do this time.
    "as good as darkest dungeon" I don't think so. The only thing this game got from darkest dungeon is RNG so unfair at some times you better have a plan B, C and D or else you just lose the 4 hours you've been playing.
    Upgrading your troops is essential but nothing is automated and you lose them very fast so you quickly spend hours increasing random stats that don't really change much in overall gameplay.
    Yeah 4 hours, because the pace is SLOW AF (no way you can have quick play sessions like in StP or DD, which were part of the appeal of the games), and this game amounts to using the same troops and same tactics all of the time until you get annihilated by over OP enemies that come out of nowhere once you pass the first boss (difficulty jumps from too easy to too hard with no steps in between).
    I just spent the 3 last days playing 6 hours a day to figure out how this game works.
    Verdict : this game works not. It's uningaging, boring, repetitive and unbalanced, and lacks work and investment from the devs. And has the nerves to compare itself to DD.
    Skip this one, don't even buy it on sale. Utter waste of time. Gets so annoying you'll feel like uninstalling it 30 hours in. Unfinished, half-baked, broken, boring garbage.
    You thought the RNG was all over the place in Slay the Spire (and it is)? Wait till you play this one.
    The devs don't get the difference between a hard game and a broken game.
    I've spent 300hrs on DD and I'm still playing it. 250hrs hours on Slay the Spire and still playing it. 1500hrs+ on Binding of Isaac and still playing it. This one I got fed up with in 30 hours.
    Skip it!
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