Literally no game has ever looked this good. It’s strange to even write that, but The Order: 1886 raises the bar so far above its contemporaries that it stands in a class by itself. Joined by a soundtrack that perfects the mood, The Order is a cinematic masterpiece.
Ready at Dawn brings out the best-looking title we've ever seen on a PS4 so far. The Order: 1886 delivers a great gameplay experience, wonderful art direction and a compelling storyline that unfortunately ends too abruptly, leaving us wanting for more.
Great game with a great story that's easy to follow(unlike what a lot of crybabies complaining have said) Also lots of good alternate history elements to the story and the game's weaponry.
The people who **** on it for having "too many cutscenes and limited gameplay" are the same people who praise Heavy Rain, Until Dawn, Telltale etc, where the whole "game" is a cutscene with point and click mechanics. They're absolutely moronic.
The Order: 1886 is a pretty good game, nothing else. Almost every part can be criticized: the story flows nicely but is extremely predictable, the fights are good, but only the ones with people in them (lycan fights are boring), graphics are gorgeous, but the world feels empty. Sir Galahad's adventure is yet another bit of proof that beauty isn't enough. You should see The Order in motion but do so only after some significant discounts.
A middling and short title that is almost more of a movie than it is a video game. It’s relatively enjoyable while it lasts, but you won’t keep fond memories of it with you for years to come, nor will you want to revisit it once the credits roll.
The Order: 1886 is a terrible game. Not because it’s broken or made without skill. Certainly not because it’s an average-length, story-driven shooter with minimal replay value. It’s just a bad game, forgettable in every conceivable way and safely ignored by all but the most ardent Trophy hunters.
If you like a steampunk style game with some fantasy in it this must be a good option. The game is short: probably about 7-8 hours and it has very good graphics, and cinematics. Gameplay is good, with different kinds of weapons. Voices in Spanish are good. I feel this game should have last at least 2 more hours to give it a proper ending and get deeper into the story. If the ending had been less opened I would have give it a 7'5. It deserves a sequel.
This is very much a gallery shooter and the near complete lack of player agency keeps the player on a tight leash. You will never get to decide when and in what manner you wish to engage the enemy, rather, you will be forced into doing precisely what the game wants you to do at any given time.
That said, the guns are varied, creative, and fun to use. The shooting is quite good, and the game feels good to play ; because ultimately, The Order plays well, and is successful in achieving what it sets out to do. Also, the game does have some fun and novel game mechanics, and it is therefore a shame that it never truly expanded on them, nor leveraged them in any significant way.
Audio-visuals wise, it has very few equals, and its cinematographic qualities are of the highest order.
The story is well told, the cut-scenes are directed well, and the acting is top notch. Overall, I found myself immersed and engaged in the story it was telling, which is not something that can be said about most games.
Furthermore and perhaps more surprisingly - after playing it on hard and taking my time with it - I have found the game to be of reasonable length - say 10h - and I honestly have no complaint in that department. In the light of my experience with the game, the sabotaging campaign this game was victim of at release is truly disgraceful.
And at this point in the review, I feel I should open a parenthesis and point out the degree to which the gaming press is inconsistent in its treatment of game releases. Suffice to think of the critical reception that shallow and repetitive games such as 'Hellblade' and 'Quantum break' enjoyed to illustrate my point.
Why is one of the worst torture sessions I have ever had to endure - 'What happened to Edith Finch' - held as a masterpiece then, when all you do is walk around someone's house and interact with a bunch of boring and telegraphed toddler rated mini-games?
What obscure set of criteria makes or breaks a game in terms of critical reception in this industry ?
I guess, the logical conclusion is that game ratings and reception are much more effective at revealing something about the critical landscape, than a meaningful measure **** merit, and well... this ****.
End of the tangent.
In the end, when it is all said and done, I had a fairly good time with "The order: 1886" and despite the limited scope of its gameplay, I find myself glad I played it. Simply put, if you feel like shooting stuff, and If the world, lore, and overall creative design find grace in your eyes - like they did in mine - go right ahead, you won't regret it.
Awesome setting , Okay-ish gunplay , Fantastic graphics , Intriguing story but that's all there is . Despite the game being 4-5 hours long the story falls flat and sequel baits hard and the gameplay sections are isfilled with walking segments , Embarassing QTE boss fights and stealth sections and garbage collectibles
Stunning graphics, a great story, but the stupiest controls I‘ve ever seen in a game like this. The gameplay is horrible with tons of quick time event. It‘s a mess! This game has the potential for a masterpiece, but someone at the developer must soon have been said: „let‘s destroy it.“
SummaryThe Order: 1886 introduces us to a unique vision of Victorian-Era London in which Man uses advanced technology to battle a powerful and ancient enemy. As Galahad, a member of an elite order of Knights, join a centuries-old war against a powerful threat that will determine the course of history in this third-person action-adventure shoot...