All in all, Trek to Yomi is a pretty solid game if a little short. I won’t fault a game for being single-digit hours long, as long as it delivers a good story; Trek to Yomi certainly did. As mentioned prior, the additional story path options potentially take the game up to a good probably 10 hours, assuming all are approximately the same. The challenge offered by completing the game on higher difficulties can also invite a challenge to squeeze a few more hours out, and the combat is fun enough to welcome a playthrough just for difficulties sake.
Trek To Yomi will set you back the price of a cinema ticket, but guarantees more spectacle than you’ll find in most big-screen ventures. A killer combination of stylish swordfights and thought-provoking storytelling, Trek To Yomi should be high on your list of games to play this year.
Featuring a black and white image style and a pure cold weapon combat system, Trek to Yomi creates a unique experience in the style of swashbuckler films. The abundant sense of various details in the game scenes, dynamic weather effects and unique mode of composition all make the game screen look cinematic. However, the overly monotonous enemy behavior patterns, as well as the increasing swarm of monsters in the later game levels, are making the fun of combat quickly decline. The bland story, together with some too far-fetched understanding of Eastern culture, makes the quality of the game storyline less than ideal.
Trek to Yomi is a brief but captivating journey that’s like playing through a monochromatic Japanese movie, and that excellent presentation is enough to carry it even though it falls short in most other respects. Combat is one-note and easily mastered, and exploration and puzzles don’t have much to offer aside from a fleeting distraction. Thankfully, its relatively brief story was one that still drew me in enough to absolutely feel worth my time.
It's a masterpiece, a game that you start in the morning and finish in the evening, to never play it again, then you smile watching the credits roll on the screen while also watching the sunset outside your window.
very good sound and art design. the way it was presented is as if you're playing a classic japanese samurai movie.
unfortunately that's all this game has to offer. the combat is really not great. does not feel great and feels repetitive towards the end of the game.
No chapter select or NG+ so you have to collect all the upgrades you previously collected if you really wanted to go for another ending. Or if you're a completionist, if you missed a collectible in later part of the game, you will have to start all over again just to collect that missed collectible.
Direção de arte impecável, mas em alguns momentos as vezes o excesso de branco na iluminação e alguns elementos na frente da câmera atrapalham a gameplay.
Jogabilidade extremamente repetitiva e engessada, não há muita recompensa em aprender novos combos, pois as mecânicas do ínicio do jogo são o suficiente para passar dos desafios.
história e Personagens genéricos, bem sem graça e esquecíveis.
Checkpoints muito bem colocados, quando você morre não precisa repetir muito oque foi feito.
Mesmo na versão de PS5 há quedas brutas de fps em alguns bosses.
Eu recomendaria esse jogo apenas para entusiastas que querem fazer um estudo sobre arte ou algo do tipo, pois a gameplay e a história deixam muito a desejar, o ideal seria testar através dos serviços de assinatura para ver se é de seu gosto.
SummaryTrek to Yomi is an ultra-stylised cinematic action-adventure that follows an enthralling story of Hiroki during his fall against the forces of evil. Experience his heroic return to make good on his failed promise to save the people he swore to protect. As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town ...